/*****************************************************************************
 * Author:   Valient Gough <vgough@pobox.com>
 *
 *****************************************************************************
 * Copyright (c) 2004, Valient Gough
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or (at your
 * option) any later version.  
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License
 * for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
                             
#ifndef _Range_incl_
#define _Range_incl_

#undef min
#undef max

class Range
{
    int minVal;
    int maxVal;
    int increment;
public:
    Range();
    Range(int minMax);
    Range(int min, int max, int increment);

    bool allowed(int value) const;

    int closest(int value) const;

    int min() const;
    int max() const;
    int inc() const;
};

inline Range::Range(int minMax)
{
    this->minVal = minMax;
    this->maxVal = minMax;
    this->increment = 1;
}

inline Range::Range(int min_, int max_, int increment_)
{
    this->minVal = min_;
    this->maxVal = max_;
    this->increment = increment_;
    if(increment == 0)
	this->increment = 1;
}

inline Range::Range()
   : minVal(-1)
   , maxVal(-1)
   , increment(1)
{
}

inline bool Range::allowed(int value) const
{
    if(value >= minVal && value <= maxVal)
    {
	int tmp = value - minVal;
	if((tmp % increment) == 0)
	    return true;
    }
    return false;
}

inline int Range::closest(int value) const
{
    if(allowed(value))
	return value;
    else
    if(value < minVal)
	return minVal;
    else
    if(value > maxVal)
	return maxVal;

    // must be inbetween but not matched with increment
    int tmp = value - minVal;
    // try rounding to the nearest increment..
    tmp += (increment >> 1);
    tmp -= (tmp % increment);

    return closest( value + tmp );
}
    
inline int Range::min() const
{
    return minVal;
}

inline int Range::max() const
{
    return maxVal;
}

inline int Range::inc() const
{
    return increment;
}

#endif
